JAPANESE ELECTRONICS GIANT  Sony announced the Playstation (PS) Move back in 2009 with much  fanfare. The company didn't have any titles to show off - it still  doesn't, really - but it was wowing the crowds at games expos with the  lag-free and responsive motion controller.
Sony had previously made promises it couldn't keep at E3 with games  demos that proved to be tweaked engines rather than games running on the  fly. So the tech demos it ran for the PS Move looked very impressive  but were taken with a healthy lump of salt. Then Sony started demoing  titles for its upcoming PS Move and the same lag free responsive motion  controller.
Those games demos weren't a trick of the light. Sony got the press  interested with talk of magnetometer gyroscopes, accelerometers and  pin-point accuracy. As usual, Sony got the edge with advanced technology  after spending five years watching its market share drift to Wii  punters.
The company also recently launched  ahead of Microsoft's rival Kinect technology, hitting UK shelves a  month before the Vole. But, as usual, Sony hasn't landed a killer blow  with a decent array of titles to support the PS Move and entice the  great unwashed. There are a couple of patches for good titles like Heavenly Rain and a rerelease of Eye-Pet.  There's even a rejigged version of another old PS2 title that used the  Playstation camera as a cheap augmented reality trick, now called Start the Party.  But there's no killer app to sell PS Moves by the truckload, which is a  shame. We think those big glowing orbs have much more potential than  the Wii, and the jury is still out on Microsoft's Kinect.
Sony sent The INQUIRER two PS Move motion controllers and an array of launch titles, including Start the Party, Kung Fu Riders, Eye-Pet and Sports Champions.  We had to purchase the Playstation Eye camera separately but it can be  bought as part of the Starter Pack. The pack will only set you back  about £40, which is about £80 less than Microsoft's Kinect, so it is a  much cheaper option.

Installation is simple with the PS3 automatically picking up the  camera. The controllers need to be plugged in via USB before they are  recognised by the system but the USB cable only needs to be plugged in  again for re-charging. The controllers have a claimed ten hour battery  life, not bad given they also have to power the glowing orb light and  vibration control. We did run out of battery life which meant trying to  use the PS Move with the controller disconnected - not recommended.  Because the camera picks up so much depth of field in some games like  table tennis on Sports Champions, you need a lot of room to  move. As most games support up to four players, it left us wishing the  PS3 had more than two USB ports to recharge controllers. The camera  connects to one port, which leaves just one USB port available for  recharging.
In fact, we also stuck to Sony's rigid set up instructions to make  sure the game play experience was optimised for the PS Move. Like  Kinect, Sony's control system requires a large, clean and tidy room  that's well-lit. For one player at a time it's not a problem but Sony  obviously thinks we're all millionaires living in huge houses. We needed  at least six to eight feet of space from the TV with another six feet  either side. This proved most difficult on Eye-Pet where I  tried to fit myself, two children, one cat and one augmented reality  virtual pet into a tight space on the floor. We also had a real problem  calibrating the controllers for this game, which seemed to be more  chance than anything else.
The PS Move controller is, on paper and in hand, a great piece of  technology. The big ball at the end lights up to provide a point of  reference that the camera can track. That's not just very tight tracking  left, right, up and down, but tracking backwards and forwards as well.  The controllers automatically assign a different light when another is  connected for each player but there are many colour changes that are  used for different functions in different games to add to the gameplay  experience.
The ball can also be converted using Sony's tech voodoo to anything  you can hold in your hand. In this review and with the help of my boys,  we held a sword, bat, torch, axe, Frisbee, swatter, hammer, fan, hair  shaver, bow and pencil to name but a few. All were rendered with Sony's  superior graphics engine, increasing in size the nearer we moved to the  camera and decreasing as we moved away. But it was the lag free playing  that held our attention. Try as we might, spinning the controllers in  our hands, we couldn't catch the PS Move out so there's not even a  millisecond of lag to report.

Aside from the glowing orb, the controller has a huge PS Move button  in the middle, a trigger button for your right finger and Sony's  traditional square, triangle, circle and cross buttons around the large  Move button. There's also a small select and start button on the left  and right hand side. The main buttons sat naturally underneath our  fingers and most of the simpler games like Start the Party didn't use any other buttons.
But the square, triangle, circle and cross buttons were a little harder to track, especially on manic games like the awful Kung Fu Riders.  With so much time devoted to holding down the PS Move button in some  games, a move to another button at the side takes some getting used to.  This might be more of a problem when Sony finally releases some headline  titles like Socom 4 or other FPS games. Where quick fragging  is of the essence, that vital move to the side buttons could cost  valuable milliseconds.
The layout feels very comfortable to use and Sony has done itself a  favour by making the controller slender and robust enough to take a few  whacks by frustrated players throwing it across the room. I was also  pleased that my kids only suffered shattered egos rather than skulls  when beating each other up in the gladiator duels in Sports Champions.  Without enough space to move, both boys spent more time actually  hitting each other with the spongy ball rather than landing virtual  blows.
But that all important game play mechanic with the controllers is, unequivocally, fantastic. Sports Champions  lacks the cutesy charm of Nintendo's Wii Sports but we'd rather play  its table tennis game than anything the Wii has to offer. The PS Move  adds so much depth and control that the gameplay of table tennis opens  up. You can orchestrate smashes on Wii tennis with a dainty flick but  the PS Move asks its players to actually perform a smash. Ditto for lobs  backhands, slices and topspins. The 360 degree representation of the  bat meant we got full control over gameplay, giving some games richer  depth than we expected.
Start the Party is a cheap and dirty post pub five minute  knee trembler. We enjoyed it thoroughly at the time but you might regret  it in the morning. You are not asked to think beyond following the  mighty Bruce Campbell's instructions to whack, stab or swat something on  screen. It is an old PS2 idea with the camera displaying our mug on  screen in a virtual world and picking up our controller movement. The  idea is enhanced by the PS Move and it proved to be my kids' favourite.

Eye-Pet is also a revamped older title but has been given the Move makeover. Calibration was awful. Sports Champions  has a much more complicated calibration process because the games asked  a lot more of the PS Move but it worked every time. Ditto for Start the Party, which only required us to point the controller at the camera once and press the PS Move button. But Eye-Pet's calibration hardly worked even though it should've been relatively plain sailing.
Kung Fu Riders is a terrible launch title with a one trick  pony idea extended to an entire game. Performing Kung Fu moves on a  chair while getting points for style moves is a neat idea badly executed  and the game should never have seen the light of day. Even my normally  forgiving kids didn't rate this one well.
In Short
It is so hard not to judge Sony's technology in a land where content is king. Without a killer app to use this great technology the PS Move could be over before it begins. The company's hyperbole is bang on the money for us, however. It is truly a marvel to play with and we didn't think we'd enjoy it as much as we did. ยต
It is so hard not to judge Sony's technology in a land where content is king. Without a killer app to use this great technology the PS Move could be over before it begins. The company's hyperbole is bang on the money for us, however. It is truly a marvel to play with and we didn't think we'd enjoy it as much as we did. ยต
The Good
Affordable price for motion control gaming, lag-free precision controllers.
Affordable price for motion control gaming, lag-free precision controllers.
The Bad
Launch titles aren't going to entice the masses, side buttons are hard to find.
Launch titles aren't going to entice the masses, side buttons are hard to find.
The Ugly
PS Move has to be more than a technical demonstration that Sony won't fully support if punters don't buy in to the idea.
PS Move has to be more than a technical demonstration that Sony won't fully support if punters don't buy in to the idea.
Bartender's Score
8/10
8/10
7:16 AM
High Technology